Three people are portrayed digitally by scanning their bodies. The output of this scan is a 3D file,
of which the resolution is defined by the amount of polygons - similar to pixels in a bitmap graphic.
Linked with biographical memories, a digital twin of the body is created, extending the garment a formal-poetic character.
The 3D data is turned into 2D sewing patterns by using the unfolding function, which is a common
tool used for paper models. The fabric and the inner interface, which defines the edges, are cut
out with a laser cutter. Using strictly jersey as fabric, the perceived complexity of the garments
is reduced to an approachable and basic level.